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City of Heroes: Victory


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Everything posted by Michiyo

  1. Halloween Event The Halloween event is here! Trick or Treating has been enabled in all city zones (note: you need to be in a zone that matches your level in order to trick-or-treat), along with the Whispered Rumor tip mission Dr. Kane’s House of Horror is available in the Holiday tab of the LFG window Both the Zombie Apocalypse and the Deadly Apocalypse are upon us! The Halloween vendors (Malkiel Ivesse in Atlas Park, Annah in Croatoa, Granny Beldam in Nerva Archipelago, Acantha in Imperial City) have stocked up with goodies to trade for your salvage Atlas Park has received a seasonal makeover The event will be active for four weeks, and will end during maintenance on November 2nd Eternal Night will only be active for the first (October 5th-12th) and last (October 26th - November 2nd) weeks of the event; the normal day/night cycle will be restored for the interim period. Changes for 2021 Dr Kane's House of Horror: The Black Whip bonus encounter has been revamped a bit and now rewards the badge Sinister Summoner. Bug Fixes Fixed the Brickstown Prison Break event, which wasn't spawning enough Prisoners to complete.
  2. First off, I wouldn't try to install this into Program Files, that's going to be a permissions nightmare. Common suggested locations are something like C:\games\CityOfHeroes\ or c:\games\Victory if you want to keep our install separate from others. Go into the path in your error message, and verify the size of geobin.pigg is 13,622 KB, if it is not, then something is interfering with the launcher download process. For reference I'm attaching a screenshot of the filesizes of all of my piggs in the Victory subfolder.
  3. It seems users who have tried to sign up with Microsoft email accounts (MSN, Hotmail, Outlook, and anything powered by Office365) have not been getting our email confirmation messages. Microsoft has blacklisted the IP addresses that our servers use (they appear to have been blacklisted when they were assigned to us) and refuse to delist them even though they were assigned to us back in May. I've switched us over to another email provider which will hopefully resolve this issue. If you have issues getting your account activated please join our Discord server https://discord.com/invite/pUWSd9N and ping @Michiyo
  4. The only real option is to not use the Intel Integrated GPU. If you are using a laptop your options are VERY limited, unless you happen to have a laptop that allows for External GPUs over thunderbolt. Otherwise you would have to get a computer with a dedicated graphics processor by nVidia, or AMD.
  5. Yeah, unfortunately, any of the 'intel (R) UHD graphics' options are going to have limited OpenGL support, and therefore limited ability to play City. This is not something that can be fixed without re-writing the graphics engine from scratch with a more recent API, or Intel working to add better OpenGL support to their drives.
  6. What video card do you have? City of Heroes uses an older graphics API "OpenGL", which is not well supported on integrated GPUs offered from Intel. If you are using a dedicated graphics card do you know the model?
  7. Actually, nevermind I see the path 'c:\coh\' That *should* be fine, but I usually go one directory deeper since windows dislikes stuff running directly in the root of C:\ my game is in C:\Games\CoH\ for instance. The launcher doesn't currently support changing the path in settings but if you feel ok with using regedit the path to modify is 'HKEY_CURRENT_USER\SOFTWARE\Victory\Settings', and the value is 'CoHPath' move your files one folder deeper, and then set that path and try again.
  8. Have you let the Launcher download everything fully? You said if you System -> Verify it tries to redownload, that means that the files are not matching the expected checksums. Where have you installed the game to?
  9. Victory launcher doesn't support 'Manifests' exactly, you can switch between the Beta and Live profiles, but doing so will cause the launcher to validate your install, and download anything missing or corrupt. It sounds like you are trying to launch the game while the Launcher is trying to download files. How did you have City of Heroes installed previously? Via Tequila or some other launcher? (Also, the Beta profile is currently the live profile with the name changed, there are no changes on the beta server, and it's currently down so it points to the live login/gameserver)
  10. Hello, sadly no, it is not possible to change the login name once it has been set.
  11. You do not need Tequila to download the game. The Victory Launcher will download everything you need, just follow the prompts. If you don't already have the game downloaded via Tequila using the default manifest it will ask you where you want to install to, it will then download everything and launch the game.
  12. Tequila is no longer supported, I need to remove all traces of stuff saying to use it from the forums. We have a dedicated launcher that is linked in that thread. Basically Tequila is so old it doesn't support modern TLS/SSL Standards so it can't properly encrypt traffic. Sunrise will work with the original Tequila manifest, but our suggestion, is the Victory Launcher
  13. Hello All! I'm announcing Double XP Starting now, and ending Tuesday July 5th! Get your sweet sweet double XP over the extended holiday weekend.
  14. Hello again all! Things have cooled down (a bit) in the Pacific North West, and I've been able to get the servers back up and in action. There was a hardware failure on one of the machines that will need to be swapped out soon, but for now Victory is up and running again. Very sorry for the downtime. Go. Hunt. Kill Skuls.
  15. Hello all! As some of you may know, the Pacific North West of the United States is currently going through a record setting heatwave. Unfortunately the server that runs Victory runs in my garage, hardware failure is quoted @ 47c / 116f and it's currently 110 in my garage. I've shut the severs that run everything down to avoid damage. This also effects the ability to create game accounts, as the login server runs outside the webserver. I hope to get the servers back up tomorrow, but that 100% depends on the heat. Sorry for the downtime, I hope you all understand.
  16. Where did you find a link to http://cityofheroes.ca/freedom/signup.html ? That link isn't to our site.
  17. Where are you seeing a broken "Create Account" Button? There are a small hand full of places that all point to exactly the same page https://cityofheroes.dev/forums/account-tools/gameaccount.html/ Which is where you create your game account. This account requires a Forum Account to be created first, but is different from the forum account. An account created here, will only work for Victory, this account will not work for any other server group out there. If you play on Homecoming you'll need an account there, same for Rebirth, or any of the others.
  18. Sorry about that, I've pushed another change up which should resolve this. I had the folder selection code one level too deep to get called when clicking OK on that instructional dialog.
  19. I just pushed a new build out that should fix the 2nd message you got 'Value does not exist' This was me mishandling not having a previous install via Tequila at all. The 404 error in the updater screen is expected as I've not finished the script to take my commit messages and make pretty change logs yet. And the repeating update prompts are likely your AV catching the downloader as being suspicious, whitelisting the VictoryLauncher.exe should fix that issue.
  20. City of Heroes runs on Mac via the Island Rum launcher, you can get it here https://islandrum.eekstudio.com/ Add the manifest https://cityofheroes.dev/manifest.xml and play.
  21. You've obviously made a forum account, otherwise you wouldn't be able to post here, which is where the "Which game is this for?" question comes from. You've made a game account as well, so I'm not sure what the issue is here. If you can't login to the game, then make sure you have added, and selected the correct manifest https://cityofheroes.dev/manifest.xml to your Launcher.
  22. So that's not our server then, that would be Homecoming. Please make sure you've entered the manifest https://cityofheroes.dev/manifest.xml in Tequila, or Sunrise. In Tequila, click "Options" then follow the screenshot below. Once you've entered the above URL and hit Add, you will need to close and re-launch Tequila.
  23. I don't see any authentication attempts for your game account against our login server. When you launch City of Heroes are you Selecting "Victory - 32Bit" or "Victory - 64Bit"?
  24. I see you have a game account created, please change your password here https://cityofheroes.dev/forums/account-tools/gameaccount.html/ make sure to keep the password 14 characters or less. Also verify you have the correct manifest loaded: https://cityofheroes.dev/manifest.xml and that you see "Victory - 64Bit" and "Victory - 32Bit" selections in the left hand pane. If you still can't authenticate please click "Options" in Tequila, and add -console 1 to the "Launch Parameters" box, click OK. When you launch the game now you will see an extra window with lots of debug output, try to login, then grab a screenshot of that console window with the "Snipping Tool" in Windows (or some other screenshot utility if not on windows 10) and reply here.
  25. Powers New Prestige Powers Only Affect Self Activating this power prevents you from attacking foes or aiding allies - all powers will only affect yourself If you are attacked, this power will suppress, allowing you to fight back Disable All Powers Activating this power will stop all your powers and set bonuses from working Both of these powers can be acquired from the P2W vendor in the Prestige Utility category for zero cost Travel Power Descriptions All pool travel powers, prestige travel powers, Kheldian travel powers and sprints have had their descriptions updated to clarify the new stacking and suppression rules Flight / Peacebringer Evasive Maneuvers and Quantum Maneuvers Defence will no longer suppress upon activating any power Defence will now suppress on all attacks, including pseudopet attacks, and will still suppress when buffing an ally, commanding a pet or clicking a mission objective Group Fly This power should now acknowledge the owner having the Disallow Group Fly option from Null the Gull enabled Concealment Stealth The stealth component is no longer split into two different effects with different rules All stealth now only suppresses after attacking, being hit or clicking a mission objective -Threat will now suppress after attacking, being hit or clicking a mission objective Defence will no longer suppress upon activating any power Defence will now suppress on all attacks, including pseudopet attacks, and will still suppress when buffing an ally, commanding a pet or clicking a mission objective Miscellaneous Respec Recipes can no longer be sold to vendors Power Tray Locking Add the ability to lock tray numbers, which removes the little arrows from power trays (both regular and floating) Trays can still be changed using commands, binds, and macros This option can be adjusted with /optionset LockTrayNumbers 1 or 0, or it can be found in the Windows tab of the options menu Right-clicking on a power tray (both regular and floating) now includes "Lock Tray Numbers" and "Lock Powers in Trays" shortcuts Options Menu Added a new "Powers" heading in the Windows tab Moved "Power Recharge Indicators" here, along with the new Lock Powers option Moved "Chat Timestamps" and "Chat Timestamps Colors" under the Chat heading Sprint / Run / Jump Invention Sets Added a new IO set category: Sprints Both existing Running sets (Celerity, Quickfoot) are now also in the Sprints category, and are listed as "Running & Sprints" Both existing Leaping sets (Unbounded Leap, Springfoot) are now also in the Sprints category, and are listed as "Leaping & Sprints" Sprint powers now only accept Sprint sets, not Running or Leaping sets All other Running and Leaping powers are unaffected, and enhancement conversion only respects the original Running and Leaping categories TL;DR: This has no impact on existing slotting, builds or conversion, we've made this change in order to be able to introduce new Running and Leaping sets in the future without having to balance around them being slotted in Sprint Freaklok Arcs Adjusted Salamander and Grey Matter's "Hail Mary" powers (in Agent Watkins' Rusty Rivet mission) Endurance cost and recharge times on them have been reduced, making them more dangerous Bug Fixes Henchmen flying at a distance from their owner (due to the new Group Fly changes) will no longer ignore the laws of physics and teleport around the map Henchmen in the air can now be pushed out of the way just like henchmen on the ground Fixed Arachnos Soldier and Arachnos Widow having pstring descriptions during character creation Fixed accidental change to Vahzilok Cadaver resistances Fixed missing "&" in many references to the "Time & Space Manipulation" IO set Fixed Rikti awarding Vanguard Merits in Architect Entertainment Fixed some Giant Monsters awarding badge credit in Architect Entertainment Fixed an exploit which allowed Peacebringers to earn unlimited XP by abandoning two specific missions Fixed Long Range Teleporter sometimes not being purchasable from the P2W vendor after a server transfer Powers Bug Fixes Pool > Speed > Super Speed: Fixed this power sometimes preventing you from picking new powers when levelling up Pool > Teleportation > Teleport (+Shadow Step): Fixed these powers occasionally failing to activate if you had a non-combat NPC targeted Pool > Flight > Afterburner: Fixed the color palette on the Minimal FX theme for this power Pool > Leaping > Super Jump: Now correctly refers to Double Jump instead of High Jump Pool > Sorcery > Spirit Ward: Fixed sound effect repeating too much Inherent > Rest: You can no longer walk very slowly while resting with a weapon drawn Inherent > Stance > Slide: This stance will no longer interrupt flight stances Prestige Utility > Reveal: Fixed this power not being usable in PvP zones Temporary Powers: Fixed several Halloween costume powers still being mutually exclusive with stealth powers Trick Arrow > EMP Arrow: Fixed an issue where the EMP Field left by this power would be colored white when picking No Redraw theme, instead of matching the other fx in the power Sonic Resonance > Disruption Field: Fixed this power being erroneously flagged to alert enemies Sentinel > Mace Mastery > Coordinated Targeting: Fixed missing icon Controller > Darkness Affinity > Fade: Fixed this power causing characters to constantly flicker Controller > Illusion > Spectral Terror: ToHit debuff enhancements should now work in this power Stalker > Dual Blades > Ablating Strike: Fixed a bug where this power would not apply AoE knockdown on combo completion Stalker > Dual Blades > Sweeping Strike: PvP Hide Crit changed from 100% to 50% Stalker > Ice Melee > Ice Sword: Fixed minor scale discrepancy in PvP hidden crit (scale changed from 1.5713 to 1.571) Stalker > Ninja Blade > Flashing Steel: PvP non-hide crit increased from 5% to 20% Stalker > Ninja Blade > Dragonfly: PvP non-hide crit increased from 5% to 20% Stalker > Spines > Spine Burst: PvP hide crit decreased from 100% to 50% Stalker > Spines > Ripper: PvP hide crit decreased from 100% to 50% Stalker > Spines > Throw Spines: PvP hide crit decreased from 100% to 50% Stalker > Street Justice > Spinning Strike: PvE crit scale increased from scale 1.5368 to 1.54 Stalker > Electrical Melee > Jacobs Ladder: PvP Hide Crit changed from 100% to 50% Stalker > Electrical Melee > Thunder Strike: (Splash Damage only) PvP Non-Hide/Held/Slept Crit changed from 10% to 20% Stalker > Fiery Melee > Breath of Fire: PvP Hide Crit changed from 100% to 50% Stalker > Fiery Melee > Fire Sword Circle: PvP Hide Crit changed from 100% to 50% Stalker > Savage Melee > Shred: PvP Hide Crit changed from 100% to 50% Enhancements Essence Transfer Proc: Now works the same as the Stalker's Assassin's Mark proc (must use the power it's slotted in once to grant the global enhancement, but now it will persist instead of expiring after 10s) The Heal no longer scales by enemy combat level Several enhancements were granting less of an increase than they should Specifically, the endurance reduction portion of some non-superior sets was too low (scale 0.5 instead of scale 0.625) and all three parts of the superior ones were slightly too low (0.6162 or 0.6167 instead of 0.625) Full list of impacted enhancements:
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