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City of Heroes: Victory

Patch notes for 06/10


Michiyo

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SUPER PACK WEEK!

From now and until says I, door missions (not AE) have a 20% chance to drop a random Super Pack when completed!

GENERAL

Added an option to show timestamps on chat, under Options > Windows > Beta Features
Added power cooldown indicators as a WIP option, accessible through Options > Window > Beta Settings.
Fixed a couple of issues with the Cathedral of Pain that could cause it to get stuck if all the Obelisks were destroyed or the Aspect of Rularuu was defeated right when the Willforges respawned.
Fixed a server crash when a player in the final stage of character creation disconnected from the queue server during an unusually long SQL wait queue.
Fixed a client crash seen during activities with many active power effects, such as the Rikti mothership and Hamidon raids, by switching to 64-bit FX/Sequencer handles.
Fixed a client crash in the UI drawing code if a pet has a creator but no owner.
Connections from the client to the QueueServer were not encrypted; they now are.

BASE EDITOR

Added over 200 items to the Vehicles and Nature tabs. You can find them by searching for (new).

GRAPHICS

Offloaded all the hardware-only physics effects to the CPU. This results in the same physics quality as enabling PhysX hardware, as has been requested, without having to actually update the PhysX libraries. The reason it's being done this way is because updating the libraries would break the game client for other servers that share the same game files. The impact on the CPU is negligible on modern hardware.
Modified the Glacier FX so it can be looked at from below.
Improved particle effects for Burst Of Speed power in Blaster/Martial Manipulation secondary.
Improved the Ki Push FX from Martial Combat.
Lowered the saturation of the reflection cubemap used in the tailor, to better display colors while in the costume creator.
General improvements to many chest emblems, chest details and supergroup emblems: cleaned edges, reduced compression, standardized resolution.
Added a second color on many chest and shield emblems that previously only took a single color.
Repairs/improvements to Face textures to help with skin tone matching and reduction of uncanny valley. The Medusa face was missing the entire blue channel in its diffuse map, this has been reconstructed based on clues in the other parts of this face.
Improvements to the Makeup color masks for female heads; mostly blurs the edges of the lipstick so it blends better and fits onto the lips more fully when the player chooses heads with different shaped features.
Fixed a glitch with the Buckled Leather top and alpha channels on chest emblems.

POWERS

Immobilize Powers in Controller and Dominator primary power sets should no longer make their targets immune to KnockUp. KnockBack will be converted to KnockDown. This helps sets like Ice and Earth, as their AOE Immobilize power will no longer make their AOE Knockback power useless.
Flash Freeze should now affect flying enemies.
Glacier should now be usable while flying.
Pool > Leaping > Spring Attack: now does Containment damage when used by Controllers.
Pool > Sorcery > Enflame: Should now do damage for Sentinels
Kheldians > Inherent: Should now see Sentinels the same way they see Blasters and Scrappers, for the purpose of their inherent powers.
Controller > Ice Control > Flash Freeze: should be properly flagged as a Targetted AoE, not a Point Blank AoE.
Stalker > Savage Melee > Shred: This power erroneously said it consumed Blood Frenzy stacks. The text has been corrected. This power generates one Blood Frenzy stacks instead. All other AT versions of the power had the correct text for Shred.
Dominator > Feral Charge: Fixed a bug where sometimes it would do no damage if executed from maximum distance.
Domintoar >Savage Assault > Unkindness: This power erroneously said it consumed Blood Frenzy stacks. The text has been corrected. This power generates one Blood Frenzy stack, and it's DoT becomes stronger the more Blood Frenzy the caster has. This bonus to Unkindness makes up for the set's lack of Savage Leap and Hemorrage.
Sentinel > Ice Blast > Chilling_Ray: Should now accept Slow enhancements.
Sentinel > Regeneration > Dismiss Pain: Increased amount of MaxHP granted to 24% from 6%, should had not been that low to begin with.

REWARDS

Rikti War Zone pylons now drop 3 Vanguard Merits when destroyed, for a total of 60 Vanguard Merits for all 20 pylons.
Rikti Drop Ships and Patrol Ships now drop 6 Reward Merits and 10 Vanguard Merits when destroyed.
Fixed an issue with Morality Missions not resetting the mission owner's alignment points on completion in some cases. This does not apply to teammates, only the mission owner. This was allowing players to run Morality Missions back to back to very quickly get a lot of merits.
Increased the reward for completing a Morality Mission to 40 Reward Merits.

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