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City of Heroes: Victory

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Showing content with the highest reputation since 06/23/2019 in all areas

  1. 1.) Download the Victory Launcher from: By default the installer will install to "C:\games\Victory" you can change this if you like. DO NOT select a folder in C:\Users\YOURNAME\Documents, C:\Users\YOURNAME\Downloads, C:\Users\YOURNAME\Desktop, or anything like that. Common place to use would be "C:\Games\Victory" or something like that. The launcher should then start download the game client to the folder you selected. 1.5.) We do not support other launchers, Tequila no longer works with our manifests due to old SSL support in Tequila, Sunrise and Cream Soda may work, but are not supported. 2.) While you're waiting for the download create your game account via: https://cityofheroes.dev/forums/account-tools/gameaccount.html/ 3.) Once the game is finished downloading click "Play" then enter your game account formation (Not your forum account). Your login screen should show "City of Heroes Victory" And when you login you should see the "Victory" server.
    5 points
  2. Version 1.2

    7,639 downloads

    This will install the Victory Launcher, and a base set of files to login to City of Heroes: Victory. The launcher will download the rest of the game client after install is completed.
    4 points
  3. Glad you found us! The details are a bit fuzzy, but basically it boils down to this: When the game shut down in 2012, a developer leaked the issue24 client / server source to a player, who then ran a secret private server until 2019, when that server's existence leaked, and they released the source code to the public. I grabbed the source, and set Victory up, we've been up since April 2019.
    3 points
  4. I've seen a couple of people on. I have sorely missed this. @shatterpoint. I plan on being pretty regular.
    3 points
  5. Hey, I thought it might be nice to have the Super packs drop on an ongoing basis, albeit at a greatly reduced rate. I don't know what that magic number is. Our server is obviously different than most, in that we have a seeded market. This results in fewer "wow" moments when something drops, so I thought this could be a good way of still having those.
    2 points
  6. Hello all! We are aware the server is having issues and users are unable to connect. I am investigating the issue now and hope to have this resolved ASAP.
    2 points
  7. Mapserver Madness! (Four-One 2023 Invasion Event): After GM_Bot went rogue last year and was subsequently suppressed by our capable server admins, we thought all was well! ...We thought wrong. ? Small bits of the unknown and mysterious code that suddenly gave rise to GM_Bot's sentience have escaped and begun proliferating itself! We've now received reports that it has manifested within the various mapservers that run the zones of our fair City of Heroes! We do our best to keep our mapserver instances happy and healthy, but as you are all aware, the map server can be a fickle beast. Often disconnecting unexpecting victims at a moments notice, we thought it was likely just bugs in the code, but new information has arisen that shows there may be more... Something unnatural, more malevolent... The crisis we now face threatens the fabric of our world! The mapserver has gained sentience, and become the Dreaded Mapserver!™ It has had enough of our super-powered antics and has deemed all player life as requiring immediate extermination! Assembling the most terrifying, under baked, and volatile code it could conjure, the Dreaded Mapserver has assembled a violent army of glitches, bugs, broken scripts, and other abominations to attempt to wipe out all life as we know it! It is up to the brave players of our world to rise and combat the sentient Dreaded Mapserver, drive back its wicked and unstable minions, and to exterminate the fiend's sentience with a hard reboot! Those who muster the courage to face these aberrant distortions will find themselves as much as tenfold times more experienced than they were before, with an untold bounty of influence, infamy, and information that comes with such triumphs! We wish you noble souls the best of luck as you work to save our world! DISCLAIMER: This is a short, for-fun invasion event! Thus, there are no unique badges or rewards that can be missed, but we hope you will enjoy the x10 reward scale! Level some characters! This silly invasion event will run through the weekend until regular Tuesday maintenance time. ~FREEM! Author's note: The mapserver has stocked up on a lifetime supply of Blue Spider© brand Hero Repellant™ and Dr. Caretaker's© Signature Costume Bleach™; Beware!
    2 points
  8. Tasks Sister Valeria Ambushes no longer chase players endlessly and shouldn't see through stealth. Added missing Incarnate finale rewards for non-task-owners. Repeatable Cimerora Incarnate Missions Due to the inconsistency issue with Sister Valeria not introducing Alexandra Sideris to many players, Alexandra Sideris is now unlocked by owning the Sister Valeria arc completion badge so you will gain access to these incarnate missions even if you completed Sister Valeria's arc using Ouroboros. All option dialog on the task selections now includes a highlight of the mission objectives in red to more easily distinguish what that choice's task will be. Advanced Difficulty - General Re-added missed inspiration restriction modes to 2-Star and 3-Star Advanced Difficulty levels. Advanced Difficulty - Imperious Task Force Mission 3 Fixed issue with initial behavior on the Aereus Colossi Twins that was sometimes causing them to behave strangely. Mission 4 Nictus Romulus Augustus' Ebon Eye now has a -Fly debuff. Sister Solaris In the finale mission the spawns with multiple Minotaur and Cyclopes will now only have two of them at incarnate level with the added Nictus powers. Colleen Nelson Fixed the error that was causing text in her arc to appear as pstrings. Steven Sheridan Atmospheric pedestrians, cars, and trams should no longer spawn on the two new outdoor Rikti invasion mission maps. Power Fixes Fixed numerous typos in power descriptions for Sonic Assault and Symphony Control. Tintable customization of the Munitions Mastery Freeze Ray FX was missed for the fix that resolved the disjointed firing point; Now always fires from the correct point of the chosen rifle model. Costumes Sheathed Weapons Male/Female/Huge - Broadsword: Sheathed positioning for 'Rikti Sword' & 'Rikti Sword 2' on Broadsword adjusted to sit more naturally on the back. Female/Huge - Broadsword: Fixed 'Rapier' & 'Carnival of Shadows Rapier' to scale properly as they were previously bigger than intended. Female - Broadsword: Sheathed 'VK-99 Event Horizon' & 'PX17-N Supernova' were set to the wrong draw FX. Male/Female - Broadsword & Dual Blade: The following smaller weapons have been set to sit slightly lower on the back while sheathed to make them look more natural: Hook Sword Machete Organic Sword Sky Raider Machete Vahzilok Bone Saw Vahzilok Butcher Knife Faer Dagger (Dual Blade only) Dragon Dagger (Dual Blade only) Redcap Dagger (Dual Blade only) Sai (Dual Blade only) Tanto (Dual Blade only) Main Droite & Main Gauche (Dual Blade only) Male/Female/Huge - Dual Blades: Left Dual Blades now sit closer to the Right Dual Blades on all body types so they won't appear to float as far off the back. Female - Dual Blades: Adjusted the spacing offsets for Dual Blades as there was a bit more space between them and the weapons than was needed to facilitate bone size variations in costumes. Male/Huge - War Mace, Bane Spiders, & Mace Mastery: Improved the back position offsets for a couple models that were leaning a little far from the back: Carnival of Light Carnival of War Carnival of Vengeance Carnival Mallet Coral Club Coral Hammer Rularuu's Fury Male - War Mace: Sheathed Tech Mace was set to the wrong draw FX. Enemy Groups Cimeroran Traitors Cimeroran Traitor elite bosses are now bigger and have a slightly different helmet crest to make them more identifiable against the normal bosses, whom they previously shared a costume with. Fixed an issue where Incarnate-level Minotaurs had the damage set unintentionally too high on their Chop power. The Lost Fixed an issue that was causing Lost mobs to spawn at higher levels than intended in certain missions. Zones Peregrine Island Since Castle is now fulfilling his trainer duties in Recluse's Victory to train incoming Temporal Warriors, Vanguard's Incandescent has been appointed as the new trainer in Peregrine Island while she works on organizing collaborative efforts between Vanguard and Portal Corp. Fort Trident The submarine inside Fort Trident was incorrectly pointing to the Smuggler's Ship destinations, it now correctly connects to the Smuggler's Submarine destinations (one-way). The Crucible Owning the 'Arbiter' badge for completing the Barracuda Strike Force now properly unlocks The Crucible as a Long Range Teleporter destination. Supergroup Bases Fixed the issue that was causing "Shower Floor 2" (the smaller of the two) to have changed position in existing bases. Fixed issue that was causing freshly placed teleporter beacons to not attach properly to teleporters. Miscellaneous Removed a non-functional PlayerName variable from contact busy text. Various client stability fixes to address crash reports.
    2 points
  9. Hey folks! This is a quick guide for those looking to join us on the Victory game server. To join us go to https://cityofheroes.dev/forums/register and create a forum account. Then go to https://cityofheroes.dev/forums/account-tools/gameaccount.html/ and there you can create your game account. Download the Victory Launcher here Even if you already have CoH installed it will install a few new things. Up at the top it should say Victory! When you launch CoH for our server, the server that's listed should be called "Victory". That's the right one! If you need help feel free to reach out to us. The Victory discord is likely the easiest place to get help!
    2 points
  10. I just saw a YouTube video from UrbanAcolyte that COH was still alive! I was SOOOO psyched! I was a Day1 COH player (INV/EM Tanker CyFighter), and I'm pumped that this is around. I hope to join really soon to play again/
    2 points
  11. Critters The Council Supersoldier has broadened the utility of his rage and may throw heavy objects at flying supers. The Council Supersoldier and Little League have had their power toolkit updated to work FOR them instead of against them. Little League also has unlocked his Line Drive, a ranged baseball throw for pesky flying supers. Vulcannon has had slight adjustments to her power toolkit. Warrior Quantums extend their ranks to 54. Tsoo have a minor cadre of goons added to the 35-44 range. Storyarcs John Houston Slight dialog adjustments to the Brigadier General in Mission 2. A missing waypoint to talk to Old Toby has been added after you free him. Protestors scatter when engaging Hero Corps during the riots. The City Representative has lost her Contact Ring. The City Representative laments when Hero Corps fails to protect her. Warriors during the hostage cutscene with Alexander should not automatically aggro during the cinematic. Some missing Tsoo and Warrior spawns have been corrected in the riots. Dr. Stribbling Fixed alignment rewards not looking for the Mission Complete to award. Fixed some dialog tree issues. Badges Fixed the placement of River Rat badge visit locations that were too high. Powers & Enhancements Fix issue with Exploit Weakness Damage/Range not being accepted by the auction house. Miscellaneous Fixed an error in Pavel Garnier's name. Minor geometry fix to improve lighting on base helper water. Fixed a geometry hole in Praetorian Tunnels.
    1 point
  12. Hello everyone - The Spring Fling event is now live! Special missions are available from Ganymede, Scratch, DJ Zero, Jessica Megan Duncan and Arbiter Hawk in Pocket D Special Valentines tip missions will drop from any non-Incarnate enemies above level 20 Chilly and Dram are open for business in Pocket D In total: 7 badges and 7 temporary powers are up for grabs! The wiki has a comprehensive breakdown of what's on offer.
    1 point
  13. The only time the launcher should download any files, is if the version number server side doesn't match the version number cached locally on the launcher's side, and even then it shouldn't re-download everything, unless all of the files don't match the hashes from the server. There are no settings on the launcher that would cause this, other than the config.json file not being present. The Website downtime yesterday was due to the core switch that the webserver and gameserver are connected to having power issues, those should be resolved now.
    1 point
  14. Makes me happy. I was in Beta for CoH and had to drop out for a while in 2010. Came back just in time to create one Praetorian and get the closure announcement. That was a bummer.
    1 point
  15. Hello everyone - The Spring Fling event is now live! Special missions are available from Ganymede, Scratch, DJ Zero, Jessica Megan Duncan and Arbiter Hawk in Pocket D Special Valentines tip missions will drop from any non-Incarnate enemies above level 20 Chilly and Dram are open for business in Pocket D In total: 7 badges and 7 temporary powers are up for grabs! Homecoming Wiki has a comprehensive breakdown of what's on offer. The event will last until the end of February!
    1 point
  16. Unlike a lot of people who probably stumble into CoH / CoV, I barely touched the game during live service. Made a few characters for fun though, and now that I'm dating a Marvel geek this game flashed back into my mind. So fun to be able to mess around with the character creator again, and I'm sitting here with a big cup of coffee, excited to feel out what this old game was actually like. I was afraid this experience was lost to history!
    1 point
  17. Powers New Prestige Powers Only Affect Self Activating this power prevents you from attacking foes or aiding allies - all powers will only affect yourself If you are attacked, this power will suppress, allowing you to fight back Disable All Powers Activating this power will stop all your powers and set bonuses from working Both of these powers can be acquired from the P2W vendor in the Prestige Utility category for zero cost Travel Power Descriptions All pool travel powers, prestige travel powers, Kheldian travel powers and sprints have had their descriptions updated to clarify the new stacking and suppression rules Flight / Peacebringer Evasive Maneuvers and Quantum Maneuvers Defence will no longer suppress upon activating any power Defence will now suppress on all attacks, including pseudopet attacks, and will still suppress when buffing an ally, commanding a pet or clicking a mission objective Group Fly This power should now acknowledge the owner having the Disallow Group Fly option from Null the Gull enabled Concealment Stealth The stealth component is no longer split into two different effects with different rules All stealth now only suppresses after attacking, being hit or clicking a mission objective -Threat will now suppress after attacking, being hit or clicking a mission objective Defence will no longer suppress upon activating any power Defence will now suppress on all attacks, including pseudopet attacks, and will still suppress when buffing an ally, commanding a pet or clicking a mission objective Miscellaneous Respec Recipes can no longer be sold to vendors Power Tray Locking Add the ability to lock tray numbers, which removes the little arrows from power trays (both regular and floating) Trays can still be changed using commands, binds, and macros This option can be adjusted with /optionset LockTrayNumbers 1 or 0, or it can be found in the Windows tab of the options menu Right-clicking on a power tray (both regular and floating) now includes "Lock Tray Numbers" and "Lock Powers in Trays" shortcuts Options Menu Added a new "Powers" heading in the Windows tab Moved "Power Recharge Indicators" here, along with the new Lock Powers option Moved "Chat Timestamps" and "Chat Timestamps Colors" under the Chat heading Sprint / Run / Jump Invention Sets Added a new IO set category: Sprints Both existing Running sets (Celerity, Quickfoot) are now also in the Sprints category, and are listed as "Running & Sprints" Both existing Leaping sets (Unbounded Leap, Springfoot) are now also in the Sprints category, and are listed as "Leaping & Sprints" Sprint powers now only accept Sprint sets, not Running or Leaping sets All other Running and Leaping powers are unaffected, and enhancement conversion only respects the original Running and Leaping categories TL;DR: This has no impact on existing slotting, builds or conversion, we've made this change in order to be able to introduce new Running and Leaping sets in the future without having to balance around them being slotted in Sprint Freaklok Arcs Adjusted Salamander and Grey Matter's "Hail Mary" powers (in Agent Watkins' Rusty Rivet mission) Endurance cost and recharge times on them have been reduced, making them more dangerous Bug Fixes Henchmen flying at a distance from their owner (due to the new Group Fly changes) will no longer ignore the laws of physics and teleport around the map Henchmen in the air can now be pushed out of the way just like henchmen on the ground Fixed Arachnos Soldier and Arachnos Widow having pstring descriptions during character creation Fixed accidental change to Vahzilok Cadaver resistances Fixed missing "&" in many references to the "Time & Space Manipulation" IO set Fixed Rikti awarding Vanguard Merits in Architect Entertainment Fixed some Giant Monsters awarding badge credit in Architect Entertainment Fixed an exploit which allowed Peacebringers to earn unlimited XP by abandoning two specific missions Fixed Long Range Teleporter sometimes not being purchasable from the P2W vendor after a server transfer Powers Bug Fixes Pool > Speed > Super Speed: Fixed this power sometimes preventing you from picking new powers when levelling up Pool > Teleportation > Teleport (+Shadow Step): Fixed these powers occasionally failing to activate if you had a non-combat NPC targeted Pool > Flight > Afterburner: Fixed the color palette on the Minimal FX theme for this power Pool > Leaping > Super Jump: Now correctly refers to Double Jump instead of High Jump Pool > Sorcery > Spirit Ward: Fixed sound effect repeating too much Inherent > Rest: You can no longer walk very slowly while resting with a weapon drawn Inherent > Stance > Slide: This stance will no longer interrupt flight stances Prestige Utility > Reveal: Fixed this power not being usable in PvP zones Temporary Powers: Fixed several Halloween costume powers still being mutually exclusive with stealth powers Trick Arrow > EMP Arrow: Fixed an issue where the EMP Field left by this power would be colored white when picking No Redraw theme, instead of matching the other fx in the power Sonic Resonance > Disruption Field: Fixed this power being erroneously flagged to alert enemies Sentinel > Mace Mastery > Coordinated Targeting: Fixed missing icon Controller > Darkness Affinity > Fade: Fixed this power causing characters to constantly flicker Controller > Illusion > Spectral Terror: ToHit debuff enhancements should now work in this power Stalker > Dual Blades > Ablating Strike: Fixed a bug where this power would not apply AoE knockdown on combo completion Stalker > Dual Blades > Sweeping Strike: PvP Hide Crit changed from 100% to 50% Stalker > Ice Melee > Ice Sword: Fixed minor scale discrepancy in PvP hidden crit (scale changed from 1.5713 to 1.571) Stalker > Ninja Blade > Flashing Steel: PvP non-hide crit increased from 5% to 20% Stalker > Ninja Blade > Dragonfly: PvP non-hide crit increased from 5% to 20% Stalker > Spines > Spine Burst: PvP hide crit decreased from 100% to 50% Stalker > Spines > Ripper: PvP hide crit decreased from 100% to 50% Stalker > Spines > Throw Spines: PvP hide crit decreased from 100% to 50% Stalker > Street Justice > Spinning Strike: PvE crit scale increased from scale 1.5368 to 1.54 Stalker > Electrical Melee > Jacobs Ladder: PvP Hide Crit changed from 100% to 50% Stalker > Electrical Melee > Thunder Strike: (Splash Damage only) PvP Non-Hide/Held/Slept Crit changed from 10% to 20% Stalker > Fiery Melee > Breath of Fire: PvP Hide Crit changed from 100% to 50% Stalker > Fiery Melee > Fire Sword Circle: PvP Hide Crit changed from 100% to 50% Stalker > Savage Melee > Shred: PvP Hide Crit changed from 100% to 50% Enhancements Essence Transfer Proc: Now works the same as the Stalker's Assassin's Mark proc (must use the power it's slotted in once to grant the global enhancement, but now it will persist instead of expiring after 10s) The Heal no longer scales by enemy combat level Several enhancements were granting less of an increase than they should Specifically, the endurance reduction portion of some non-superior sets was too low (scale 0.5 instead of scale 0.625) and all three parts of the superior ones were slightly too low (0.6162 or 0.6167 instead of 0.625) Full list of impacted enhancements:
    1 point
  18. FYI, folks, the current version of HeroStats should work on the Victory server. I mostly play over on the Homecoming shards, but I did a quick test and things seem to be OK. I guarantee nothing, but feel free to use at your own risk. https://sourceforge.net/projects/herostats/
    1 point
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